Jul 7, 2014

Welcome to Herocraft!


                                                  Welcome New Users to Herocraft!
                                               
       Our objective as Heralds is to keep you, the user up-to-date on current information about the server! So Let's start off with a short walk-through of the Hero Landing or "Central". This provides info about all the main sites to see in the Hero Landing.

       More Videos on Classes & Professions are soon to come!

Jun 14, 2014

"The New Era"

Greetings! ----


Coming June 20th @ 3pm CST, we'd like to announce the new face of Herocraft. There's a lot to cover in this announcement so it's categorized.

First off, this complete network reset is for the betterment of the community and the longevity of the server. It took careful planning and debate to come to this decision. Please note that the "Adventure" map is still heavily being worked on and the majority of these changes will support a seamless integration to the Adventure release via the central server.


Network Rework:
- The whitelist has been removed in favor of an in-game registration system. /register <email> - this ties your account to the forums (if you are whitelisted the process is not needed)
- New central server for travel, trade and plot purchase. This server grants the ability to take a boat (and back) to the preferred server of your choice.
- Players will reconnect to the "last" connected server. No more hub/lobby runs.
- Players will now have their Inventory and Class transfer seamlessly from one server to another on enabled servers.
- A new ban system is implemented and will be relied on for network bans/kicks for offenders.

What does NOT reset:
- Supporter perks
- Most store purchases


What DOES reset:
- Levels / Classes / Currency
- Items / Terrain / LWC's
- Residences / Townships / Shops
- Everything else.
- Any physical item (including crates/tokens/etc)

Seasons:
- Seasons are being introduced to give meaning to time within Herocraft. They will highly correlate with major patches.
- Every season some stats will be wiped to promote activity in the players and allow us to hand out prizes for top stat holders.
- Some content will be enabled on Season 2 and Season 3 - such as Royal District on central.


Revamped PVP Systems:
- Season 1 of Clan-PVP Starts July 1st - Top Clans will get prizes and titles (more later)
- A new season of PVP stats will occur every 3 months, similar to Ladders and Seasons in various games. Prizes different for each.
- Introducing "Clans" for fair PVP rankings. Killing "civilians" players wont increase PVP rank. Wage war and form new alliances!
- New Conquest World PVP Objectives to reward those who control points similar to King of the Hill style game-modes. Conquest will run at off-times and one every 6 hours in the center of PVP world.


World Changes:
-
Central will have 4 Trade districts (each more expensive than the last and larger shop areas), an open arena for quick PVP, the tutorial portal for players to easily revisit and a harbor that has boats going to each server.
- Central, by Clans Season 2, will have the Royal and Commons plots district for rent/purchase.
- PVP and PVE spawn worlds and terrain have been reset and recreated on a new seed. PVE will not be based on amplified terrain or have any negative for staying / leveling there.
- The FFA (resource/free for all ruins) server will be created by Season 2 of Clans and can be found via the boat at central.
- LWC database/count will be world-specific.



Currency Changes:
- Exchange now accepts gold bars as payment and will pay for users trading them in.
- Soul Shards have increased in value. Their new amounts are in order - 1s / 3s / 9s / 15s / 250s


Economy Changes:
- Recipes are now restricted based on Profession. If you are unable to make something, find someone of that profession to create it. Specific notes on will be under http://hc.to/notes
- A large majority of the heavily needed recipes are granted to "Crafter" Profession, with things like Iron+ Armor/Weps granted to Smith.
- Vanilla villager trading is no longer an option. Villagers can be placed as a shopkeeper to trade for goods you desire if you possess the means.
- Protection Enchantments can no longer be created by Enchanters but may be gained via other means.
- Relics can now be traded in at central to ShopKeepers for higher relics.


Tokens and Medals:
- Non-LOSTSOUL and IN-CLAN players will drop medals on death to be traded with NPCs at central, rewards vary from Protection armor to Sharpness Weapons.
- Token of Favor will be granted on each purchase of the store, rare votes and other methods to be turned in for very sought after rewards such as Crate Keys and Boost Tokens.


Region Management:
- We will be using the latest Residence rewritten plugin for all future content, a new wiki will be linked with the changed commands and usability.
- SRM plugin will be removed for BuyRegion for shop rentals at Central and other places.
- Township costs will be slight adjusted. Kingdom costs will be adjusted - specific details on the notes.


Supporter and Store Changes:
- Several slight changes will be introduced to the store and supporter ranks and subscriptions. All will be documented and posted in the appropriate places.
- Loot crates will no longer be bought directly from the store. A user will purchase a Golden Crate Key - that will be used to open a Locked Loot Crate (either obtained from slaying mobs or trading in Tokens of Favor)
- By Season 2 - we will be introducing the "Hall of Heroes" - a high brow area within Central that can only be obtained through purchase via the store and top voters, the areas are free to sell / trade with other players as the free market allows.


Heroes Changes:
Party size reduced to 5 in PVP. 10 in PVE. 15 in RPG.
Removal of Protection Enchants
Introduction of Recipe Restriction for Professions
... in depth notes found at http://hc.to/notes


Various Changes:
Multiverse will be removed in favor for a network specific warp/teleport system.
Offtopic chat has been renamed "OOC" chat for Out of Character.
VoteScripts removed in favor of the updated GAListener for queue rewards (offline rewards!)

Jan 18, 2014

Map expansion & Mounts

Greetings Heroes!

Yesterday the server updated, bringing in a few changes and news about changes to come. In the words of Kainzo: ''We have a lot planned for the future and are ramping things up for release one at a time.'' I must say, I am excited for some of the many new features that are planned for Herocraft. 

Now, the updates: 


Map Expansion:
Haven has been expanded to 5000R. The dynmap will be updated to reflect this change.



HeroMounts
HolySteed & DreadSteed
Paladins and Dreadknights are now able to spawn a mount at level 65, HolySteed and DreadSteed respectively. Any class will be able to use a mount, but the two Knight classes are the only ones with the ability to spawn them for free.



Other News


Shaman
Is almost complete, thanks to 0xNaomi and the balance team. Final stats and skill levels will be on test in the next few days. Expect a release next patch. The Shaman will summon a totem that has an endercrystal on it. Pic related ---->




Store Sale
To celebrate the map expansion and patch, there is a 15% sale off everything in the HC Store. Check it out at www.hc.to/store


To read the general patch notes, check out Kainzo's original post by clicking here.



Sorry for not posting in such a long time, christmas and studies has been hectic for me. I won't be as active that I used to, but expect me to update the blog a bit more often than what I have the last 2 months.

~EtKEnn, Herald of Herocraft.  





Nov 19, 2013

Adventure map Sneak Peek.

Sneak Peak of the planned adventure map













































I have to say, I am very excited for the adventure map. Even though they are very early in the progress, these screenshots are astonishing. Danda also mentioned that it will take a long time to get scripts and plugins right, so we probably won't see the adventure map ready anytime soon (They are working on the PvE map aswell). 

Anyways, I will post updates as they come. I haven't been active lately and that is due to the fact that November is the end of term month so I have multiple tests and presentation every week at school. I will hopefully have more time in December to get back to full activity. 

Nov 10, 2013

Weekly poll 4# results

Week 4 poll results


Sorry for this being delayed, got midterms on school right now so my activity on the blog is limited for a while. Anyways, I asked ''What sort of player are you'' and here are the results: 

Top 3

PvP Specialist comes in on first place with 8 votes, right behind it we find Social playerstyle and in third place Builder. 








Thanks to everyone who voted,  make sure to visit and vote every week!

Small update:
I'll get some town interviews & special posts going after my midterms, probably in late November or December. 

~EtKEnn, Herald of Herocraft.







Nov 1, 2013

Happy Halloween!

Happy Halloween! 


As the title says, Happy Halloween to all of you! I know this is kind of late, but gonna post some screenshots from yesterday's Halloween event.



Click ''Read More'' to see the entire post with all its screenshots

Oct 27, 2013

Weekly Poll 3# Results

Week 3 poll results

Sorry for delayed post

Last week I asked the community ''What's your favorite profession'', 31 people took the time to vote on their favorites and here are the results: 

Top 3
On the first place we have Smith and Merchant, with 9 points each. Merchant has the ability to create ChestShops, trade with villagers and gift items over a distance. Smith can forge chainmail, repair tools/armor and deconstruct tools/armor. 

On third place we find Enchanter and Engineer, with Engineer recently being merged with Mason it's no surprise that the class is popular. An enchanter can use the vanilla feature of Enchanting, while an Engineer can use redstone ICs and create Gates, Bridges, secret doors and lifts.


Thanks to everyone who took the time to vote! This week's question is: ''What sort of player are you?'' The question is multiple choice, so you can vote more than one speciality. 


~EtKEnn, Herald of Herocraft

Oct 19, 2013

Weekly Poll 2# Results

Week 2 Poll Results


Last week I asked the community ''What's your favorite attribute?''. We got in as many as 48 unique votes which is a record. Here are the results: 

Top 3:
For a long time it looked like it would be either Strength or Charisma were gonna win, but during the last 30 minutes of the poll we received around a dozen votes that changed the tides completly. Agility ended up getting a clear victory with 19 votes, in front of Strength and Charisma that shared the second place with 15 votes each. 
Other results:
 Endurance and Intellect shared a fourth place, each with 13 votes, constitution ends up on a sixth place with 10 votes and wisdom comes in last place with only 9 votes. 


Thanks to everyone who took the time to vote! This week's question is: ''What's your favorite profession?''. Vote for your favorite on the left side of the page. 

~EtKEnn, Herald of Herocraft.














Oct 15, 2013

Screenshots from week #1

I'll be starting up a new weekly thing where I will be posting screenshots of my experiences on Haven. I will be making a schedule for the blog soon, so stay tuned. 


Week #1 - The Beginnings

I decided to adventure trough the spawn area and I stumbled across this:

Meeting my first donkey ever in Minecraft
 Mastered Lost Soul, decided to specialize into Ninja and at this point I started seeking out PvP. 



Killing a lvl 46 Beguiler while only being a lvl 14 Ninja myself, it was a 1v2 situation for me, so his partner killed me seconds after but it was a thrilling and fun experience nonetheless. 



 Being chased by 8 Silvermede members after roaming their territory looking for targets to assassinate, using my ninja skills such as Fade and Smoke to set up ambushes and to escape if they got too many. In the end they gathered all the citizens into one large party and went on a manhunt on me. After a few minutes of running around like this they caught me and I was quickly disposed of. 
 A screenshot taken just as more than 200 players attempt to jump into the portal that leads to the main server. 
 A screenshot showing the Deathchest feature. If you die while having a chest and a sign in your inventory (Sign is optional), you will spawn a ''tomb'' that automatically gets LWC protected for 5 minutes with your belongings in it. 
















That's it for this time, more screenshots next week so stay tuned!





Oct 12, 2013

Week 1 Poll results

Week 1 Poll results

So last Friday I asked the community: ''What's your favorite PvP role?''. We got in a lot of votes and on Friday night this week, the results looked like this:













As you can see, Assassin won with 15 votes, followed by Mage (10 Votes) and Tank (8 votes). 

A big thanks to all who took the time to vote. 

This week's question: What are your favorite attributes?
To vote, check out the poll on the left side of the page. 


Throwing in an update aswell: Townships are now in, check it out in game with the command /town. 


Oct 10, 2013

Herocraft's Birthday! (3 Years)

Throwing in a small blog update: Working on a Lost Soul Guide and Soul Currency Guide, so expect more posts to the weekend. 

Herocraft Appreciation Month (October)


On Oct. 1st 2010, Herocraft started as a small 5 person server. We have now amassed into a server that has had over 100K players joining! So for the entire month, whoever supports us (either via store purchase or donation) will receive special prizes!


The #1 supporter this week will be able to hand choose their title (prefix) and anyone who supports us over $150 this month will be able to assist in creating a custom item*!

Fret not, if you just want to support us, you will get a special, limited title as well, below are the titles even if you don't get top supporter this month!


Unique Limited Suffix Titles: (If you donate over the amount, you get the previous)

$20: will receive = ៚ suffix title (bday1)
$40: will receive = ➢ suffix title (bday2)
$60: will receive = ➳ suffix title (bday3)
$80: will receive = ࿌ suffix title (bday4)
$100: will receive = ࿇ suffix title (bday5)
$150: will receive = ൠ suffix title (bday6)
$300+ will receive = ✇ suffix title (bday7)



Custom Item Creation: (Over $150!)
You'll provide the below*, we'll take care of balancing and drop rates**!

Item Name:
Item Type:
Item Lore:

*: Nothing racist/no memes/no staff title/no curse words or titles that otherwise violates our rules.
**: This will be added to the loot table, it will NOT be handed out, you will need to fight or craft to get it.

How to Participate:
You can find the supporter perks here and how to donate here.
If you're unfamiliar with our shop system it can be found at hc.to/shop which includes the new "subscriber" system that allows for special perks for subscribers via Paypal.


Post by Kainzo, Founder of Herocraft. Re-formatted and posted to the blog by EtKEnn. 

Oct 4, 2013

Soon...

It's getting close


I hope you all will enjoy the new map that's gonna start very soon. Feel free to send in screenshots from your first experiences of the new map to EtKEnn98@gmail.com or via the Herocraft Forums. Screenies will be featured on the blog. 

The official Haven trailer

Official Haven Trailer


If you missed it in your subscription box on Youtube, here is the official trailer for Haven!


Make sure to subscribe to the Official Herocraft Youtube channel for more videoes:
http://www.youtube.com/user/HerocraftonlineDH


This is post number 100 on the blog! 

Sep 30, 2013

Haven FAQ

New map Haven: Frequently Asked Questions

So last night, Apherdite posted a thread answering lots of questions asked by the community about the new upcoming map. Some of the questions people really wanted to know was ''What will the new Economy be like?'', ''Will all of my hard work be lost?'', ''What will happen to the Herocraft Olympics'' and ''What about the 1.7 release and the new biomes?''

Click here to read the answers to those and many more questions.


Note: The date of the map wipe has been changed to Friday, 4th October. This is because of some features not being completly finished yet that we really want to be in with the new map.

Sep 28, 2013

''Big ol Attribute Guide''

Attribute Guide

One of the new features that Haven is bringing to Herocraft are attributes. Attributes is a feature allowing you to customize your class more than ever, however a lot of people don't know how the new attribute system works. The player Dakinara made an excellent guide covering what the attribution system is, how to use it and how to spend your points wisely.

''Every class can make good use of at least four attributes - a few could technically use all seven.''

To check out his guide, click here

I found a way to add more authors to the blog, so now I'll be posting trough this account rather than IGNMsGiGi
 -EtKEnn


Sep 25, 2013

New map: Patch Notes and News

In this post I'll be adding all the patch notes and news about the new map, so check it every day to keep yourself updated on everything.



Patch notes:
  • Backpacks are making a return, if you have purchased a backpack in the past you can now see it by using /backpack
  • The new map, Haven, will start at a size of 2000x2000. However, once the 1.7 biomes are released the map will be expanded to the size of 10000x10000. 
  • With the huge size of Haven, new methods of fast travel will be implemented like teleportation pads
  • Re-design of the graveyard system to allow for better recovery (Sky graveyards with teleport pads/etc)
  • A new precious material has emerged and The Exchange is buying. Ore and monsters alike will drop it on rare occurrence.
  • Removed Warrior, Mage, Healer and Rogue paths.
  • Players must now master LOSTSOUL (a better lostsoul!) in order to specialize into higher tier classes (Ex: Paladin, Necromancer, Ninja).
  • Added Class Mastery Badges, when a hero masters, they will receive a badge with their class and name.
  • Players will now have their armor and held item restored on death, items retained on death will take 20% durability hit 
  • Added Supporter T9 to the forum groups.
  • Mason has been merged with Engineer. The skills are gained around the same level.
  • Added /hero prof - menu, for ease of use. Success!
  • The exchange at spawn now buys Small and Large fragments for 5 / 8 souls respectively.
  • The drop rate for souls on lesser Ores (redstone/coal/iron) have been decreased.
  • The drop rate for souls on greater ores (diamond/gold/emerald) have been increased slightly

Other news
  • Backpacks will be returning, you can purchase them in the store on Oct 4.
  • Voting will not be the main source of income. Gathering soul shards and fragments from monsters, ore and quests will be the primary income.
  • Greystone (greylist only world) will be released in the following months
  • The new chaos world and resource map will be named "Ruins".
  • T9 supporter tier will be available for $200.

This post is subject to change.


Herocraft Reborn

Presenting: Herocraft Reborn!





On October 1st, 2013 (7PM CST) There will be a new map, named Haven! All items, levels, currency, worlds, arenas, rankings and anything else not mentioned will be completely reset. The only things that will be transferred are: supporter ranks, special titles, store perks and a few cosmetic items. The new connecting IP for Herocraft will be hub.hc.to

This is a new era of Herocraft! You have the chance to start fresh, battle new foes, and become the great hero you've always dreamed about! There are some drastic changes coming to the server that you may want to know about ahead of time. Read on to learn more about Herocraft 5.0 and the changes that will affect you. If you want a full changelog, make sure to read the patch-notes.


Attributes
Players no longer gain damage, range, mana or health when they level. Instead, your character will gain attribute points. You may place these points by typing '/attributes' and distributing them via the GUI menu. With other words, you can now customize your way of playing more than ever! No more static stats for all players of a class, instead you are able to choose what to specialize in every level.

Equipment Weight
Flat armor restrictions will be removed in favor of equipment weight. Each piece of armor will weigh a certain amount, and depending on your Endurance attribute, you will be able to wear various types of armor at once. This means you have to prioritize after what sort of playstyle you have, if you focus on Endurance attributions you can be very tanky but might have to sacrifice some damage output to make up for that.

Currency
The gold standard has fallen off as the main source of currency for the realm of Herocraft. You will need to hunt, trade, vote, and do other tasks to obtain the money needed to purchase your next class, chest protection, region or township. This means no more grinding for hours underground looking after gold! With gold no longer as the main income source, players can now adventure more while still gaining profit. 

Premium Monthly Subscription
No Pay2win: We're now offering a monthly subscription via paypal. These ethical perks will allow you to stand out from others and have unique subscriber only titles/pets without unbalancing gameplay for non-subscribers. Subscribe here! 

New Skills
There are several new skills that you will be able to add to your arsenal, so make sure to read up on the wiki when it's updated and test them out! A few examples are; BoneSpear, Whirlwind, Doomwave, Darkbolt, Blizzard, DreadAura, FeignDeath and Intervene. More information to come.

Classes & Professions
Let's mix it up! We've heard your cries, various classes and professions have been changed to better reflect their roles. Over the following months, we will be adding additional classes to Herocraft, ex. "Berzerker, Shaman, Runesmith..."


3rd Anniversary of HC!
There will be a seperate blog post for this, but if you don't want to wait you can read more about it here

New Admin: Event Coordinator!
Kainzo would like to take this time to welcome back one of our long standing staff members, Xanipher, to the Staff of Herocraft. She has played a vital role to the server and will be assuming a new position for events and the like! In the past, events were run by normal admins. However with an admin position specifically made for events, we can expect more events than ever!

In closing, the team of Herocraft would like to thank everyone who has waited patiently for a fresh start. It takes a massive amount of time and teamwork to put together a server of this size so we are recruiting devs and builders for our Adventure Map push, you can find the recruitment post here. We hope you tell your friends and enjoy Herocraft for years to come!



Sep 16, 2013

Minor Nether Update

Minor Nether Update:

Health Changes;
Ghast 750hp (From 1500)
Pigzombie 1200hp (From 3500)
Blaze 900hp (From 2500)
Lavaslime 300hp (From 400)

Damage Changes;
Ghast 140dmg (From 260)
PigZombie 180dmg (From 300)
Lavaslime 100dmg (From 250)
Blaze 120dmg (From 300)


That's all, will update blog several times a week now!

~EtKEnn

Source: Kainzo, Founder of Herocraft

Jul 16, 2013

Quick blog update

You might have noticed the lack of content on the blog the past few weeks. I am out travelling currently and I won't come back untill sometime in August. Because of this the blog will be lacking the usual updates. I'll possibly have time to make a post inbetween me returning from Prague and travelling to Northern Norway, but my normal Herocraft blog activity has to wait untill August .


I hope you all are enjoying your summer,
~EtKEnn

Jun 30, 2013

Runestone Update!


How do I use Runestones?

All users will now be able to obtain Runestones created by Scribes! Runestones are magical blocks that have been imbued with a location from the scribe. Simply hold a runestone in your hand and use the recall magic (/skill recall) to teleport to that runestone's location.









What skills deal with Runestones?
Minor Runestone: 2/2 uses (Requires a Diamond Block to create)
Major Runestone: 7/7 uses (Requires a Lit_Furance to create)
Giant Runestone: 15/15 uses (Requires a Netherstar to create)
Ancient Runestone: Unlimited uses (Requires a Glowing Redstone Ore to create)
RechargeRunestone: Completely recharges the Runestone, costs Redstone Wire x5
ImbueRunestone: Adds a note to the Runestone, costs glowstone dust x5



Notes:
Runestones can be recharged, reagents for recharge is sold in the DHX shoppe.
Scribes can also add notes to the runestone itself which uses a reagent of 5 glowstone dust.



How to make a Runestone!
When holding the redstoneblock, you'll need to use /skill MinorRunestone (or whatever tier you have at your level) to mark your location onto the Runestone. Remember this process takes special reagents and cannot be reversed!

Note:
To use your normal recall, just use /skill recall without holding a runestone in your hand. 

Enter The Multiverse!